I am sometimes asked what games I play by people who don’t play games. I try to explain what an adventure game is by mumbling words like “story-driven” and “object puzzles,” and often the faux-interested response is, “Like, role playing games?” That’s around the time I suckerpunch them in the face repeatedly until their teeth

Continue reading S4E16 – We Are Not Done Yet, And I Will Not Tell You Anything

I am sometimes asked what games I play by people who don’t play games. I try to explain what an adventure game is by mumbling words like “story-driven” and “object puzzles,” and often the faux-interested response is, “Like, role playing games?”


That’s around the time I suckerpunch them in the face repeatedly until their teeth sail out on a steady stream of crimson cranial fluids.



I like RPGs as a concept. I don’t like playing them. Managing stats makes me feel confused and stupid, and engaging in combat makes me aggravated and convinced that the computer is somehow cheating.


This is why Florian Kasper’s new game, Corven: Path of Redemption, has me excited. It’s an RPG at heart, but you can turn off the RPG elements and play it like a normal point-and-click adventure game.



It’s also set in what looks like a very nice holiday location.

We chat with Florian about what possessed him to do such a thing — and thanking him for it at the same time — all while being a bit more rambunctious than usual. I guess we were just in a particularly good mood.


Behold with your YouTube devices here:



Or at the bottom of this post.


We are coming to the end of the season soon, but we still have a couple of really cool guests for you. So, we will see you next week!