Jesse Lempiäinen’s agency helps apps test their marketing strategies for App Store, Google Play, and Steam pages before their product launches. In this episode, you’ll learn the advantages of a/b testing your app store pages and take away the key metrics to measure. 

Jess got his start in mobile marketing at Rovio working on Angry Bird before co-founding Geeklab where he is the CEO today. Jesse is based in Finland. 

Questions Jesse Answered in this Episode:What have you developed at GeeklabDo apps need to have different strategies for different app stores? What have you learned since starting the company?What are app developers A/B testing in the app store with your platform?Are there specific creatives that you leverage more than others? How are you leveraging AI at Geeklab?What quantitative metrics are you looking at when A/B testing? Have you found that apps need to scrap their advertising strategies when they see high download volumes but Day 1 retention isn’t there? How have privacy changes affected the testing that you do?Timestamp:1:40 How Jesse co-founded Geeklab3:52 What does Geeklab do? 6:45 App store optimization for Apple vs. Google Play7:47 Early startup learnings10:28 What A/B testing app store pages looks like14:07 Creatives: efficiency vs. performance15:32 Leveraging AI at Geeklab19:07 Key metrics to app store page testing27:27 What we learned from ATT and IDFA 30:26 Surveys vs. user behaviorQuotes:

(4:04-4:32) “The reason why we need a tool like ours is that there are certain limitations that come with the native testing opportunities that Apple or Google provides. Like I mentioned, coming up with a new game idea or new app idea, and wanting to figure out what to call the app itself would be something that you couldn’t test with the actual testing pages because they don’t support any testing unless you actually develop the app already and have it up and running.”

Mentioned in this Episode:Jesse Lempiäinen’s LinkedInGeeklab