Mirek Stiles - Using Game Engines For Music Production, Working With Waves, 3D Audio & More
Music Insights With Niclas Jeppsson
English - January 20, 2021 14:00 - 1 hour - 68.3 MB - ★★★★★ - 2 ratingsMusic Interviews Music Business Entrepreneurship Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Mirek Stiles in the head of audio products at Abbey Road Studios where he works with companies like Waves (on their Abbey Road Studio 3 plugin), Spitfire Audio, Native Instruments, and more.
He was actually the first runner at Abbey Road when he started out back in 1998 and later progressed to assistant before he became involved with their audio products.
Such a pleasure geeking out about audio and the incredible technologies that are being developed to enhance our experiences.
In this interview, we spoke about:
• Various ways artists and bands can use 3D/Binaural audio to enhance the experience for fans
• The ability smart speakers have where 3D audio can be played from a single speaker
• How stereo was invented to being commercially available
• How game engines can be used for music production
• How audio is becoming a hot topic again with, for example, Playstation 5
• Using AI to dissect mono mixes to individual tracks
• Working with Waves and how they made the Abbey Road Studio 3 plugin
And much more,
Check out Abbey Road Studios here:
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