Xtended Realities | #009 | The State of the VR Gaming Market
Xtended Realities
English - June 06, 2019 21:39 - 47 minutes - 43.3 MB - ★★★★★ - 8 ratingsTechnology News Tech News gabe games intelligence newell realities ue4 artificial augmented beach computer Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
It's time to have a current look at the state of the VR Gaming market, and make predictions as to where it's headed.
Size of the market 1:23
https://venturebeat.com/2019/01/24/superdata-vr-grew-30-in-2018-thanks-to-psvr-oculus-quest-will-be-2019s-hit/
Number of active players, broken down between device/platform 11:01
https://www.roadtovr.com/2018-ends-with-a-record-number-of-vr-headsets-on-steam/
Player Demographics 14:40https://www.statista.com/statistics/831819/us-virtual-augmented-reality-device-average-session-time/
VR Content 16:20 (https://quanticfoundry.com/2019/03/01/vr-adoption/)
Sales projections & ROI 18:20https://www.roadtovr.com/vacation-simulator-among-steams-20-top-selling-games-released-april
Digital distribution revenue vs. LBE 29:59
How to make a VR game 36:16
Future market 43:30