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Glitches
With a Terrible Fate
English - May 23, 2021 14:00 - 1 hour - 182 MB - ★★★★★ - 2 ratingsGames Leisure Society & Culture Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Kingdom Hearts as Digital Disneyland (with Anh-Thu Nguyen)
Next Episode: What We Owe to Ourselves and Avatars (with Daniel Muñoz)
Falling through the floor, stalked by a burly viking, or plagued by boss self-destruction? Listen in as we discuss the good, the bad, the ugly, and the hilarious of glitches, trading stories and trying to determine what, if anything, makes glitches different from much more mundane divergences from authorial intent.
In our side quests, we share our impressions of the critically acclaimed Disco Elysium and admire the "immersive" engagement with literary and performative arts in Final Fantasy IX.
Main Story
00:03:54 Glitches
Immediacy and hypermediacy: Remediation: Understanding New Media, Jay Bolter & Richard Grusin (1999)
Literal and implied authors: The Rhetoric of Fiction, Wayne C. Booth (1961)
The psychology of speedrunners: "More Than Just a Game: Inside the Minds of Speedrunners," Matt McGill
The vagueness of 'immersion': "Why 'Immersion' is a Dirty Word in Gaming Discourse," Dan Hughes & Aaron Suduiko
Application of the distinction between literal & implied authors: "Video Game Structural Aesthetics: Why The Beginner's Guide is Masterfully Confusing," Aaron Suduiko
Immediacy vs. hypermediacy in video games and virtual reality: "Listen to My Story": The Problem of Storytelling in Virtual Reality," Aaron Suduiko
Nihilism in Majora's Mask: "Critical Review: Majora's Mask Should Terrify You, and This is Why," Aaron Suduiko
Side Quests
01:01:07 Disco Elysium
01:12:39 Final Fantasy IX