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Storyboard: Episode 13 - How Success Killed Duke Nukem

Wired Storyboard Audio Podcast

English - January 19, 2010 12:00 - 10 minutes - 9.91 MB - ★★★★ - 14 ratings
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After more than 10 years of development and millions of dollars down the drain, Duke Nukem Forever will probably never see the light of day. It's the biggest video game failure ever. Released in 1996, Duke Nukem 3D changed the way the world thought about video games. So when it came time to make a sequel, the game's developer 3D realms set out to make Duke Nukem Forever surpass every other game that had ever existed. Thanks to the success of Duke Nukem 3D, the firm had unlimited time and money; a factor which granted 3D Realms chief George Broussard the luxury to feel that Duke Nukem Forever wasn't ever ready. The supposedly almost finished game is currently locked up in litigation as 3D Realms and the game's publisher Take-Two Interactive duke it out in court. This week, Senior Editors Chris Baker and Mark McClusky talk about "How Success Killed Duke Nukem" by Clive Thompson. The story is part of the January 2010 cover package about failure.