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Episode 011

In this episode we talk about the release of Sekiro: Shadows Die Twice and the subsequent furore over difficulty in games and how it relates to accessibility. We also chat about inter-able couples and finding love as a disabled person.

As mentioned:

* I beat Sekiro's final boss with cheats and I feel fine - https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/

* An Easy Mode Has Never Ruined A Game - https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865

* We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception - https://waypoint.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception

* easy mode is NOT a participation trophy https://www.youtube.com/watch?v=-11LhWC19TU&feature=youtu.be

* God of War director: accessibility isn't at odds with creative vision - http://www.gamasutra.com/view/news/340383/God_of_War_director_accessibility_isnt_at_odds_with_creative_vision.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29

* Terry Cavanagh, designer of Super Hexagon’s thoughts on game accessibility - https://twitter.com/terrycavanagh/status/1115222285311463424

* Why We Turned Down Dr. Phil [CC] - https://www.youtube.com/watch?v=prjdlTVT5uk

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