![Waypoint Radio artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts123/v4/db/75/cf/db75cfa5-4d9a-2fb9-c612-a1c8c9bda84d/mza_3500667861263610514.jpg/100x100bb.jpg)
Episode 186: Deep Lore
Waypoint Radio
English - September 14, 2018 14:50 - 1 hour - 106 MB - ★★★★★ - 1.9K ratingsVideo Games Leisure Games video games video game culture movies television rewatch replay video game development Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Guest Pod: Queerly Beloved Episode 01 - The Past Lovers
Next Episode: Episode 187: Super Mario's Posse
Danielle, Cado, Natalie and Rob sit down to talk lore in games, when it's done well, when it's done poorly, and just why it's so hard to get right. We start with Destiny, a franchise that has radically changed just how it handles lore, and go deep into design that encourages intriguing, rather than eye-rolling detail about a game's world and characters.
Discussed: Destiny, Destiny 2, Bloodborne, Dragon Age: Inquisition, Hollow Knight, Mass Effect, Life is Strange: Before the Storm, System Shock 2, Everybody's Gone to the Rapture, BioShock, Prey, Dishonored, Spider-Man, Conservative radio pundits.
Hosted on Acast. See acast.com/privacy for more information.