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Episode 131: The Subtle Plotting of Turok Evolution
Waypoint Radio
English - February 02, 2018 23:22 - 54 minutes - 63.4 MB - ★★★★★ - 1.9K ratingsVideo Games Leisure Games video games video game culture movies television rewatch replay video game development Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Waypoint 101: Zombi
Next Episode: Episode 132: Fiver Bro and Yakuza Dads
A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.
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