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Bonus: Disco Elysium Spoilercast
Waypoint Radio
English - January 20, 2020 12:00 - 2 hours - 228 MB - ★★★★★ - 1.9K ratingsVideo Games Leisure Games video games video game culture movies television rewatch replay video game development Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Disco Elysium, by and large, came out of nowhere for a lot of people, including us. A powerful story about the fallout of a failed political revolution and the people left in the rubble, portrayed through the lens of an alcoholic who’s just woken up from a bender so powerful it’s legitimately caused amnesia. And while a lot of games claim to embrace the idea of choice, few grant the player with the shocking granularity offered by Disco Elysium.
It’s also a hard game to talk about without really digging into what happens—because a lot happens. Disco Elysium might take place in a small location, relative to a lot of video games, but it’s utterly dense. It does not require more. Austin and I managed to tiptoe around a bunch of stuff on Waypoint Radio, but with both of us having recently finished the game, it seemed like a good idea to sit down and talk through the whole damn experience.
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