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We segment the Metaverse into three categories:

1. Metaverse that requires new hardware to be worn by users (VR headsets, AR glasses, etc.)

2. Metaverse that does not require new hardware but requires crypto (NFTs, wallets, etc.)

3. Metaverse that neither requires new hardware nor crypto

We apply Rogers innovation adoption model to each of the segments to understand if they can have mass adoption.