Kristen Bornemann, Development Director of the critically acclaimed MMO Guild Wars 2, joins us to talk scaling MMOs and other games. We talk about smooth and rocky launches, the death of “realms”, and Guild Wars 2’s novel business model. We also discuss hackers, shipping bi-weekly updates, and Blizzard’s Titan. We finish on a dark and stormy note.

Massively’s Archeage interview
Patrick Wyatt on Scaling Guild Wars for massive concurrency
Kristen’s GDC Talk, “Every Two Weeks: Accelerating Guild Wars 2
Blizzard killing their seven-year MMO project, Titan
Up Up Down Down’s new Steam Curator Recommendations
The Rektreational Dota 2 tournament
Middle-earth: Shadow of Mordor
Every Book Ever
The Bulwer-Lytton contest

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