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Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, the development of Giant Spacekat’s imminent game Revolution 60, Unreal Engine, hand-crafted animations, and some initial thoughts on the final build of Revolution 60.

Giant Spacekat’s Revolution 60 for iPad
The Isometric Podcast
Journey driving Thatgamecompany to bankruptcy
Unreal Engine’s Matinee system
Parasite Eve
Final Fantasy X
Railroading in RPGs
The Last of Us motion capture outtake
Pete Paquette on using motion capture as a reference for hand-tuned animation
Disney’s use of live reference footage for traditional animation
Revolution 60 tho

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