Unconsoleable artwork

99: Making Cookies and Games

Unconsoleable

English - August 10, 2016 01:33 - 1 hour - 62.6 MB - ★★★★★ - 48 ratings
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We talk to indie dev and Thimbleweed Park game designer Jenn Sandercock about making games, both analog and digital. The analog ones involve cookies. We approve.

The talented and wonderful Jenn Sandercock







We haven’t had an Aussie on the show for far too long, so we fix that in this episode by welcoming the awesome and talented Jenn Sandercock.

Jenn loves innovative gameplay mechanics, games that give you hugs, and yes, cookies. If she ever acquires a Notch house, we have secured an invite to the cookie room :-D

We found out all about how Jenn came to be in games and what keeps her here, what she would change about the industry if she could, and of course what mobile games she likes (we may have some recommendations for her :-)) All this and so much more, so listen up!

Please rate and review us on iTunes, follow us on Twitter (and follow Jessica and Anna too), like us on Facebook, buy our merch, and email us if you want to make a game especially for us!

Stuff we mentioned:

Jenn's mobile gameThimbleweed ParkEscape the room gamesIndie Game Festival at GDCThrees (iOSAndroid & in the browser)Viridi (iOS & Android)Neko Atsume (iOS & Android)Sierra gamesSwift PlaygroundLA NoireLara Croft GO (iOS & Android)GDC Conference Associate programGlobal Game JamBonza (iOS & Android)Bag It (iOS & Android)Twofold Inc (iOS & Android)Love You to Bits (iOS only)Zero Escape gamesAndy SumAre developers responsible to players?Emily GreerBen from Mighty GamesThimbleweed Park podcast

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