UI Therapy | UI Design and Development Podcast artwork

UI Therapy | UI Design and Development Podcast

9 episodes - English - Latest episode: over 3 years ago -

The podcast for UI developers, designers and independent thinkers who strive for simplicity. The state of user interface design and development is at a crossroads: do we embrace complexity and raise the barrier to entry, or can we learn from the past and strive to make our tools, frameworks and methodologies simpler and more intuitive for everyone - regardless of experience or persuasion. I'm a strong believer in the latter, and if you are too, come join me on my journey to make a difference and push back against the forces of complexity and chaos. Featuring guest interviews; reviews of tooling, frameworks and methodologies; deep-dives and tutorials all related, sometimes tangentially, to user interface design and development on the Web, in apps, games and appliances. I will seek out industry professionals and experts who are striving to make real positive change in the industry. Pioneers of simplicity if you will. I also want to talk to people who are struggling in the web design, web development or frontend development industries; perhaps they are like me - fatigued by the increasing complexity around tooling, frameworks and ideologies; perhaps they are new to this space or are thinking about joining and pursuing a career here - and they are feeling overwhelmed and confused. I want to let this latter group know that there is simplicity out there, and that there are great people working hard to turn the tide against the status quo.

Technology Arts Design design development web design web development frontend user interface programming technology
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Episodes

#Series - Efficient and scalable Sketch documents - Part One: Symbols

August 26, 2020 23:00 - 23 minutes - 16.5 MB

UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents. Overview Share with the audience why the absence. Cover important aspects of symbols in Sketch. Talk about the future content in this series. Symbols Symbols, when used properly, help to vastly speed up your workflow by giving you ways to save and reuse common elements across your designs and design systems. They also form the foundation of Sketch libraries (I wi...

#QuickCuppa - Design tips for developers Part One

July 29, 2020 23:00 - 17 minutes - 12.3 MB

UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation. Think and plan As a developer, you wouldn't start building an app or Website without some planning! It's the same for design. Give it the time it deserves. Establish requirements... So before jumping straight to the code, establish a plan. I'd suggest downloading and printing out some gridded PDFs, but using sticky notes, a whiteboard, or sketching ...

How do we unbundle the Jamstack, thoughts on meta-frameworks, Toast and Party Corgi with Chris Biscardi

July 22, 2020 23:00 - 1 hour - 69.2 MB

UIT 6: In this week’s episode I talk with Chris Biscardi about the Jamstack, gatsbyJS and his own meta-framework called Toast, amongst many other interesting digressions :) Overview Introduction JamStack Toast Party Corgi MDX Conf Wrap Questions Introduction Got into the industry via ActionScript, then moved over JS when Adobe killed it off. Worked at Docker, Dropbox and recently finished a contract with GatsbyJS. Talk a bit about the Party Corgi Podcast, and the rainbow corgi logo ...

#QuickCuppa - Thoughts on GatsbyJS, the React-based SSG framework

July 15, 2020 23:00 - 32 minutes - 22.3 MB

UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework. What are static sites? Static sites have been around for a very long time, and realistically are the original website: simply HTML, CSS, and JavaScript. They are not rendered during runtime; there is no server-side code, no database, etc. What’s a static site generator? It’s a tool that generates static sites whenever you decide to run a build on your c...

#QuickCuppa - Thoughts on creativity, innovation and intuition in design

July 08, 2020 23:00 - 38 minutes - 26.8 MB

UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'. Overview Welcome subscribers Introduce #QuickCuppa format Talk about the Free Stickers giveaway, open to everyone Share thoughts on creativity Innovation The following doesn’t necessarily directly apply to UI design, but I think it’s important to keep in mind as I continue through this exploration into creativity. Firstly, design can begin...

Snowpack and Pika: the next generation of bundler, package manager and CDN for the modern Web with Fred K Schott

June 25, 2020 00:00 - 1 hour - 51.5 MB

UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for Fred during this segment is lower quality. Fred talks about how he got into programming, and goes on to talk about his time at Google working on Polymer, the native components system for the Web. At this time JS was going through a similar trans...

The design and use of psychology for good UX in games and beyond with Kingsley Hopking

June 18, 2020 00:00 - 1 hour - 42.5 MB

UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island). He also talks about another side project of his; a procedural games engine to generate worlds. Kingsley talks about his thesis; ‘Approach for designing complexity in games’ which focuses the UX in games, and how principles from psychology and design theory can be used to teach players about affordances and signifiers. Also explores chunking of co...

The design and use of psychology for good UX in games with Kingsley Hopking

June 18, 2020 00:00 - 1 hour - 42.6 MB

UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island). He also talks about another side project of his; a procedural games engine to generate worlds. Kingsley talks about his thesis; ‘Approach for designing complexity in games’ which focuses the UX in games, and how principles from psychology and design theory can be used to teach players about affordances and signifiers. Also explores chunking of co...

The painful first episode

June 11, 2020 00:00 - 28 minutes - 19.7 MB

UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI designers and developers should be more closely aligned on understanding and appreciation of respective skills and processes etc. Overview of the episode Who’s it for, and what’s it about? Why am I creating this? Format/Frequency Who’s it f...

Twitter Mentions

@gamemakerstk 2 Episodes
@beardyking 2 Episodes
@frogislandgame 2 Episodes
@fredkschott 1 Episode