BioShock Is Basically Ayn Rand Meets Little Mermaid
Transition
English - August 09, 2017 13:55 - 1 hour - 56.2 MB - ★★★★★ - 1 ratingVideo Games Leisure tech technology gadgets geek games gaming india ps4 xbox nintendo Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In this special episode of Transition - Gadgets 360’s pop culture and gaming podcast - we have Hrishi Oberoi and Srinivasan Veeraraghavan, two developers on BioShock for mobile, joining games editor Rishi Alwani and host Pranay Parab to tell us more. From working with an IP as heralded as BioShock to managing the intricacies of file sizes, frame rate, and even dabbling in episodic content, we discuss what went behind the making of one of India’s critical successes.
Game design
Original game design document
Level cuts
File size of the game
Game split into parts
Download size on-the-go
Sound design
Cut scenes on the feature phone game
Logs in the game
Gameplay mechanics
Auto lock
FPS
Optimising it for various devices
Production and distributions
The value of IP
Development period
Did it turn a profit for Indiagames?
Pricing and sales
Cricket game development
First mobile cricket game in the world
Cricket Fever and T20 Fever
Licensing in cricket games
Music: Popular Potpourri and Path Complete from PPPPPP by Magnus “Souleye” Pålsson.