Previous Episode: Marketing
Next Episode: Magic

For this discussion I'm joined by Matt Perkins, DM/podcaster/YouTuber extraordinaire, to talk all about pressure in your TTRPGs! We split the term down the middle by differentiating narrative (in-game) from "meta" (OoG) pressure, however there are often more parallels than initially thought. Join us as we jaunt through topics such as effectively communicating the stakes, how to realise meaningful choices, and why to avoid punitive measures. All with a casual sprinkling of the Jason Statham classic Crank, worldbuilding, and all round tomfoolery. We round out the discussion with our personal struggles with pressure and negativity, from both internal and external sources.

02:43 - How to safely apply narrative pressure
31:30 - Galvanising PCs
39:32 - Self-imposed meta-pressure
49:17 - The pressures of DM'ing

Find Matt on:

Website: https://www.matthewperkins.net
Patreon: https://www.patreon.com/matthewperkins
Twitter: https://twitter.com/mperkinsDM
Instagram: https://www.instagram.com/mperkinsdm/
Facebook: https://www.facebook.com/MatthewPerkinsDM/
YouTube: https://www.youtube.com/matthewperkinsDM
TikTok: https://www.tiktok.com/@matthewperkinsdm
Twitch: https://www.twitch.tv/matthewperkinsdm

Find me on:

Website: https://www.thinkingcritically.co.uk
Twitter: https://twitter.com/Danilo_DnD
Instagram: https://www.instagram.com/thinking_critically_dnd/
Facebook: https://www.facebook.com/ThinkingCriticallyDnD

References:

'Conflict' episode of Thinking Critically
Mass Effect
Firewatch
Bo Burnham

Intro Music: 'Local Forecast' by Kevin MacLeod

Intermission Music: 'Chill' by Kevin MacLeod

Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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