D&DeBrief episode 010 - Old Goats and Hokka Clans


Summary: The Tempest's Fortune sets out for Kalport but finds itself battered by a storm and suffering damage. As the deluge subsides they assess the hull and find themselves face to face with an elusive Hokka. While waiting for the Hokka to return with help the group investigates a set of 4 rods found by Axley. Khonnos activates one and a goat springs forth, introducing himself and offering advice. The Hokka return and tow the ship to a small, uncharted island. After hosting a feast for the crew, the Hokka presents Captain Emmeryn with a gift and a task.


Debrief: DM Samuel checks in with the group to make sure that each of the players feels comfortable with their PC's abilities and capabilities. The group also discusses the end of this story arc, how many sessions are left, and what to do after this campaign is over. Options Abound! The group also discusses accelerated leveling and the consequences of that, as well as how the magical items in the game affect the story.


Maps & Images: 


Island Chain where Trastenfen is located: Map of the Gormer Chain


The region to the West of Trastenfen: Map of West Region


Image of the eye symbol seen on the tunics of the sailors: Eye Symbol


Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended


Image of the Hokka by @ArtKaree: Hokka 


Links:


DMSamuel on Twitter: @DMSamuel


Sam on the Web: RPGMusings.com


Karu on Twitter: @mystarseed


Nina on Twitter: @n_bayes3


MattB on Twitter: @mbriddell


David on Twitter: @DaviDeployed


Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658


D&DeBrief Logo by Amber Seger rocketorca.com


Thetomeshow.com


Patreon.com/thetomeshow


   


Twitter Mentions