If you’re hankering for a quest – issue 40 of Tabletop Gaming is for you. Like a slightly over excited tutorial NPC, we’re offering you so many ways to slake your wanderlust. ?

In the first instance that’s the cover story. We talk to Isaac Childres about Frosthaven and ask whether it was the equivalent of the “tricky second album”. Isaac takes us on a tour of the frosty far reaches of the game, and asks us to work together to build hope in this desolate place. He also hinted at a few of the classes that might currently be under wraps (but not in a spoilery way). To find out what we found you, you’ll need to pick up the mag.

 

Dungeon Degenerates: Hand of Doom is a neon-punk world from the mind of Sean Aaberg. Aside from the obviously incredibly vivid art, the game offers us a chance to talk about whether games should be read at their mechanics alone, or whether they should be read as fiction. Oh, and if you’re a subscriber, your special subs cover offers a lurid look into that world.

 

But that’s not all – with a Minecraft game hitting our shelves we talk about making a procedurally generated world work on our tabletops with Ulrich Blum, the game's designer.

 

Get this issue here: https://www.tabletopgaming.co.uk/Store/Back-Issues/tabletop-gaming/tabletop-gaming-issue-40 

 

 

If you’re hankering for a quest – issue 40 of Tabletop Gaming is for you. Like a slightly over excited tutorial NPC, we’re offering you so many ways to start an adventure.

In the first instance that’s the cover story. We talk to Isaac Childres about Frosthaven and ask whether it was the equivalent of the “tricky second album”. Isaac takes us on a tour of the frosty far reaches of the game, and asks us to work together to build hope in this desolate place. He also hinted at a few of the classes that might currently be under wraps (but not in a spoilery way). To find out what we found you, you’ll need to pick up the mag.

 Dungeon Degenerates: Hand of Doom is a neon-punk world from the mind of Sean Aaberg. Aside from the obviously incredibly vivid art, the game offers us a chance to talk about whether games should be read at their mechanics alone, or whether they should be read as fiction. Oh, and if you’re a subscriber, your special subs cover offers a lurid look into that world.

But that’s not all – with the Minecraft: Builders & Biomes game hitting our shelves we talk about making a procedurally generated world work on our tabletops with Ulrich Blum, the game's designer.

Get this issue here: https://www.tabletopgaming.co.uk/Store/Back-Issues/tabletop-gaming/tabletop-gaming-issue-40