As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don't mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it's unlikely that people will play it who just want to build scenic routes going through cities that they like - but it is a possibility. In this article, I want to look at the different motivations players have and how different games accommodate them to a larger or smaller extent.

Read the full article here: https://tabletopgamesblog.com/2020/11/10/flexible-gaming-topic-discussion/

Links

Wingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/Scythe review: https://tabletopgamesblog.com/2019/01/19/scythe/Clans of Caledonia review: https://tabletopgamesblog.com/2019/03/02/clans-of-caledonia/

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Inspiring Acoustic by AShamaluevMusic (https://www.ashamaluevmusic.com/)

If you want to support this podcast financially, please check out the links below:

Patreon: https://www.patreon.com/tabletopgamesblogKo-Fi: https://ko-fi.com/TabletopGamesBlogPayPal: https://paypal.me/pools/c/8hovaYouKD

Website: https://tabletopgamesblog.com/

---

Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopgamesblog/message

Twitter Mentions