Today we’re talking about what it takes to publish a game. What goes into design and development? What is the size of a typical print run? How much do publishers really make? And we’ll finally answer the question - What should Kickstarter’s role really be?

Edit: Ok, honestly, we don't really don't talk about those specific questions much at all, but that was our intention, that's just not where the discussion led us.  It was still a good discussion though!

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