A seemingly neverending theme in what we do is books that evaluate Gary Gygax’s grand vision of a game that is meant to be played as a big game in […]


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A seemingly neverending theme in what we do is books that evaluate Gary Gygax’s grand vision of a game that is meant to be played as a big game in a gamely way by gamers, and say “You know the problem with this is that it’s a game.  We can fix that!”  So this week we talk briefly about games as physics engines, games as games, and games as simulators.  Then we give up on that and talk about film franchises and the worst decades.