Crikey, Graham! It’s a poooisonous snake. Luckily we have the inimitable Jess Haskins and Francisco Gonzalez to tame it with witty and insightful observations about storytelling and narrative in games. We also had some great discussions about journals, audiologs, environmental storytelling, story pacing in open worlds, and of course Francisco makes with the ha ha […]

Crikey, Graham! It’s a poooisonous snake. Luckily we have the inimitable Jess Haskins and Francisco Gonzalez to tame it with witty and insightful observations about storytelling and narrative in games. We also had some great discussions about journals, audiologs, environmental storytelling, story pacing in open worlds, and of course Francisco makes with the ha ha with his many funny accents.


The song at the end of this week’s podcast is I’m Not Your Personal IT Guy by Devo Spice (thanks Father Beast!)


Show notes:

A Golden Wake
Bianca’s gleamin’ doucheboard
The Day that Deathwing Came
Welcome to the Machine
Inform interactive fiction engine
Jiro Dreams of Game Design by Brenda Romero at GDC 2014
Free Water by Redbox and the Chilipeppers
Facade
Myst novels
Undertale
Casebook
Blue Cup Tools podcast

Twitter Mentions