Why are we seeing free-to-play models being applied to full-priced video games? Are microtransactions adversely affecting the design of blockbuster titles? We get a closer look at Red Dead Redemption 2, Assassin's Creed wants to be educational, and the voice actors' strike might be closer to a resolution. Plus, are toxic attitudes among game enthusiasts keeping developers silent? 

Why are we seeing free-to-play models being applied to full-priced video games? Are microtransactions adversely affecting the design of blockbuster titles? We get a closer look at Red Dead Redemption 2, Assassin's Creed wants to be educational, and the voice actors' strike might be closer to a resolution. Plus, are toxic attitudes among game enthusiasts keeping developers silent?