Straight outta GDC, Aleissia (gameplay programmer on Lost: Via Domus, Behavior and AI Programmer on Assassin's Creed 2 and Brotherhood, and lead AI and game programmer on Assassin's Creed 3, Unity, and Unnanounced Project at Ubisoft Montreal) and Rob (game writer, narrative designer, voice director, and cofounder and creative director of Playlines. Writer on The Assembly, Imago, Fallen London, and Wonderbook: Book of Spells) join us to discuss augmented and mixed reality experiences, interactive immersive theater, how to get players to not break experiences, whether AI is the future for making games accessible or not, Sleep No More (as always), should players be aware of a narrative changing around them, managing the user experience, having stories where the player isn't the hero, participation through implication as a storytelling conceit, using AI tracking and Machine Learning to help systemic games, attuning players to treat the world around them as if it's not devoid of social consequences, the player's self-importance about their own experience, advancements in systemic design, our collective excitement at the prospect of a wrestling game using the nemesis system, parallels between wrestling and storytelling, how do you make a believable NPC, and sooooo much more!


Our Guests on the Internet


Aleissia's Twitter and her podcast, DevJam.


Rob's Twitter and Website.


Stuff We Talked About


Moment Factory


Sleep No More


Nesta


Punchdrunk and Media Molecule - Where Dreams Collide


Escaping the Holodeck: Storytelling and Convergence in VR/AR


The Speakeasy


Zombie LARP


The Void


Turing Tantrums: AI Devs Rant!!


GCAP 2016: Systems Are Everywhere... Right, Elon Musk? - Aleissia Laidacker


Life is Strange


Empires of EVE: A History of the Great Wars of Eve Online by Andrew Groen


Middle-earth: Shadow of Mordor


The Sexy, Scary Play That’s Influencing Google, Facebook, And Disney


Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

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