This special episode is a recording of a digital colloquium that took place on April 16th, 2018. Sponsored by the Robert Penn Warren Center for the Humanities and the Center for Digital Humanities at Vanderbilt University, and organized by the RPW Seminar "Taking Play Seriously," this panel featured games industry vet Bill Harms (Mafia III, Infamous), games critic Dante Douglas (Paste, Polygon, Waypoint, and others), and games academic Dr. Adrienne Shaw (Temple University) discussing the idea of "(Making a) Difference in Gaming."

In each of their short presentations, the panelists reflected on how, in the last few years, games cultures have negotiated difference in identity, representation, play, the workplace, and society at large, but also how games are making a difference in local, national, and transnational contexts (and what kind of difference they might be making). The colloquium concluded with a moderated Q&A session.
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Panelists Contact info (Twitter):
Dante Douglas: @videodante
Adrienne Shaw: @adrishaw
William Harms: @wjharms
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Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night," The Curb Center at Vanderbilt, and HASTAC.
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