We have arrived at the end of the PS1 trilogy, as well as the last Spyro game developed by Insomniac. How does it stand up to it's predecessors? Does it fall into the third platformer trope of adding unnecessary gameplay styles? Tune in to find out!


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Sources:


ArtStation Sanzaru Timescale


Ted Price Interview


Spyro Copy protection


Spyro Year of the Dragon - April 25th 2000 PROTOTYPE!


Spyro 3: Frozen altars Level Intro

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