Sacred Symbols: A PlayStation Podcast artwork

#26: 2018's Best (and Worst) PlayStation Moments

Sacred Symbols: A PlayStation Podcast

English - December 28, 2018 09:00 - 1 hour - ★★★★★ - 3.3K ratings
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Previous Episode: #25: The Kingdom of Leaks

Before we get into our Game of the Year awards in a couple of weeks, we wanted to clear our plates (so to speak) by touching on some of the greatest (and worst!) PlayStation-related moments of the last calendar year. For instance, God of War, Detroit: Become Human, and Spider-Man gave us a trio of amazing PS4 exclusives that lifted our spirits, but the likes of the PlayStation Classic and Sony's initial attitude towards cross-platform play left us a bit sour. Then there's the nebulous stuff -- such as Sony exiting next year's E3, the company acknowledging PlayStation 5 for the first time, and the like -- that have left us excited, but also nervous. Let's work through it all, with a ton of listener memories and thoughts complementing our own. We also get into some recent news, too, including the long-awaited Dreams beta finally arriving on the scene, Sony's inability to manufacture the Vita carts publishers ordered, and much more.
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Before we get into our Game of the Year awards in a couple of weeks, we wanted to clear our plates (so to speak) by touching on some of the greatest (and worst!) PlayStation-related moments of the last calendar year. For instance, God of War, Detroit: Become Human, and Spider-Man gave us a trio of amazing PS4 exclusives that lifted our spirits, but the likes of the PlayStation Classic and Sony's initial attitude towards cross-platform play left us a bit sour. Then there's the nebulous stuff -- such as Sony exiting next year's E3, the company acknowledging PlayStation 5 for the first time, and the like -- that have left us excited, but also nervous. Let's work through it all, with a ton of listener memories and thoughts complementing our own. We also get into some recent news, too, including the long-awaited Dreams beta finally arriving on the scene, Sony's inability to manufacture the Vita carts publishers ordered, and much more.

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