Sacred Symbols: A PlayStation Podcast artwork

#223 | Zero Shame

Sacred Symbols: A PlayStation Podcast

English - October 10, 2022 05:00 - 4 hours - ★★★★★ - 3.3K ratings
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Previous Episode: #222 | That's Wild
Next Episode: #224 | Revelations

The Last of Us: Part I is one thing, but 'remaking' Horizon? Five years and change after it came out? Give us a break. Tantalizing rumors (seemingly confirmed by reliable sources) indicate Sony is indeed endeavoring to deliver a Horizon: Zero Dawn remake of some sort, a game that first came to PS4 in 2017 and PC in 2020. What level or kind of remake? It's unclear. But something akin to Naughty Dog's aforementioned PS5 foray is likely. Naturally, we discuss, while also going into the rest of the leaked Sony document that shows off a bunch of upcoming PlayStation products we know little or nothing about, with codenames like Ocean, Bates, Heartbreak, Camden, Carbon, and Redstar. Other news includes a bunch of Herman Hulst media hits, word on PSVR2's production targets, a ton of information about upcoming CD Projekt games, and much more, and as always, we end things with listener inquiries. Which titles, if any, have us holding our controllers in an unusual fashion? Is there such a thing as a game with too many endings? How can Activision better listen to its players following the recent Call of Duty beta? Did you know that there's such a thing as a littering fetish? Now you do. We hope you're happy.  
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The Last of Us: Part I is one thing, but 'remaking' Horizon? Five years and change after it came out? Give us a break. Tantalizing rumors (seemingly confirmed by reliable sources) indicate Sony is indeed endeavoring to deliver a Horizon: Zero Dawn remake of some sort, a game that first came to PS4 in 2017 and PC in 2020. What level or kind of remake? It's unclear. But something akin to Naughty Dog's aforementioned PS5 foray is likely. Naturally, we discuss, while also going into the rest of the leaked Sony document that shows off a bunch of upcoming PlayStation products we know little or nothing about, with codenames like Ocean, Bates, Heartbreak, Camden, Carbon, and Redstar. Other news includes a bunch of Herman Hulst media hits, word on PSVR2's production targets, a ton of information about upcoming CD Projekt games, and much more, and as always, we end things with listener inquiries. Which titles, if any, have us holding our controllers in an unusual fashion? Is there such a thing as a game with too many endings? How can Activision better listen to its players following the recent Call of Duty beta? Did you know that there's such a thing as a littering fetish? Now you do. We hope you're happy.  

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