John and Dan discuss faulty water pumps, becoming a turtle, efficiency for its own sake, the "cult of the best", interstitial moments, making art, compulsive self-documentation, and the lost history of humanity.


Brought to you by:

Cards Against Humanity (A party game for horrible people).

John and Dan discuss faulty water pumps, becoming a turtle, efficiency for its own sake, the "cult of the best", interstitial moments, making art, compulsive self-documentation, and the lost history of humanity.

Brought to you by:

Cards Against Humanity (A party game for horrible people).

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