Episode 30: Castlevania Bloodlines
Retro Game Audio
English - April 02, 2019 13:15 - 1 hour - 161 MB - ★★★★★ - 15 ratingsVideo Games Leisure videogames gaming vgm bgm chiptune chiptunes chipmusic bit 8bit nes Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation.
Show notes
1:35 - Kevin's vgm audio sources on original hardware project
6:22 - Bloodlines' history and context
9:10 - Konami's history with hardware and sound design, leading to the Genesis
15:53 - Contra Hard Corps discussion
18:27 - Bloodlines listen-through and discussion
28:10 - Why the sound mod makes the soundtrack sound better
39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch
45:03 - All FM instruments demonstration
51:35 - The "x" shaped envelopes used to create a gnarly instrument
54:06 - Michiru Yamane overview
1:01:57 - More game discussion and Portrait of Ruin tangent
1:06:28 - Demonstration of noise/hiss from the sound mod
1:22:20 - Bloodlines' music in later CV titles
1:25:48 - What Else Is Going On?
1:36:20 - Name that Game
1:37:16 - Song of the Week