Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Apologies in advance for the non-ideal audio quality for this episode.

The Science and Design behind Virtual Reality
Summary:

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Design Sprint Articles:

Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary


Summoning and Superpowers: Designing VR Interactions at a Distance


Scaffolding in VR: Interaction Design for Stacking and Assembly

Apologies for the non-ideal audio quality for this episode!

recorded: March 2018

Showlinks:

01:00 - Intro

09:00 - Ultrahaptics w/ Leap Motion

13:00 - Go Touch VR

21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary

35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance

37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert

49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly

1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West

Twitter Links

Guest: Barrett Fox and Martin Schubert

Hosts: Az Balabanian, Petr Legkov

ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: [email protected]

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Twitter Mentions