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054 - SculptrVR's New 'Smooth' Update Explained w/ Nathan Rowe!
Research VR Podcast - The Science & Design of Virtual Reality
English - October 31, 2017 07:50 - 1 hour - 52.1 MB - ★★★★ - 28 ratingsTechnology Business Entrepreneurship virtual reality science research cognitive psychology augmented reality mixed reality design Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting.
We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update.
As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x!
Download SculptrVR on Steam: http://store.steampowered.com/app/418520/SculptrVR/
Voxels, Signed Distance Fields, and Octrees
Summary:
Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting.
We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update.
As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x!
Showlinks:
News
Valve endorsing low-persistence LCD displays
Acer MR Headset Review - RoadtoVR
Adobe Premiere Pro Update - Editting 360 in VR
Main Story: SculptrVR
Detailed article about SculptrVR's 'Smooth' Update - UploadVR
SculptrVR on Google Play Store - Daydream
SculptrVR on Steam - Oculus/Vive
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