We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.

Almost 2 decades of AR and VR tools for Education
Introduction

Kris and Petr have been visiting the B2B Hackathon in Brussels, as Kris wrote in his UploadVR article. There we recorded a series of episodes, and this one is about two decades of VR and AR tools for Education.

We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.

Topics discussed:

VR for education: one time use vs everyday use
Ecological Validity of VR Research
AR definition & history
Tethered vs untethered
Intelligent Ontology-driven Games for Teaching Human Anatomy
Envelop VR
VR for Education
Gartner curve - then and now

References:

Daniel Wagner, Invisible Train
ARToolkit
AR Quake, Wayne Piekarski, Uni South Austraila
Human Pacman
Thomas A. Furness III the grandfather of VR
Envelop VR
Foundry10
Cognitive theory of multimedia learning (Mayer)

Want to reach our guest or us?

Thank you, Thomas for showing us the potential of VR to open new horizons for architecture! You can find him at Instagram, twitter or email him.

Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under [email protected] or via twitter

Contact as us on twitter @

@azadux
@RodionVR
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Special thanks to Nerses Balabanian for the intro and outro music! Find him at here

Twitter Mentions