![Reflections on Esports Podcast artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts123/v4/d1/90/fb/d190fb7e-c16d-4b01-8ac0-f5cd58bf65ed/mza_11319949452243633000.jpg/100x100bb.jpg)
Episode: 17 What is eracing? Does it compare to traditional racing? Ft. Elliot Bishop
Reflections on Esports Podcast
English - May 29, 2020 21:00 - 43 minutes - 60.2 MBGames Leisure Homepage Download Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode: 16 Formula E Audi driver uses a ringer in a charity event and is Valorant ready for a full release?
Next Episode: Episode: 18 Initial thoughts on Valorant's full release!
"Reflections on esports is produced by UMG Gaming"
Topic: Eracing has been growing a ton as of recently due to the effects of Covid 19 and traditional races unable to be broadcasted or performed. The eracing scene is surprisingly competitive and offers a way for the younger generation to get involved with racing at some caliber. Taylor Noble brings on Director of Digital Media for UMG, Eliiot Bishop, to discuss how eracing is growing and if the time and dedication on the virtual level can translate to the actual track.
If you want to learn more about the talent and sponsors included in this episode please follow them on their Twitter:
Taylor 'Reflections' Noble: @Reflections
Elliot Bishop: @Bishopwashere
UMG Gaming: @UMGGaming