Star Marine Progress & Delays - Star Citizen 2.6:
Star Marine is the Arcade jump in & play FPS Module of Star Citizen in a similar vein to Arena Commander, Today I wanted to talk about Star Marine’s History, Delay’s, not just with us waiting on SC Alpha 2.6 but also the original plans for the FPS and game modes from it’s pax east 2014 reveal.

Star Citizen started off with a modular plan, it’s individual game parts such as ship combat, landing zone exploration, hangar customization & FPS were all planned to be separate pieces & you could access them separately.
PAX AUS 2014 - https://www.youtube.com/watch?v=cir3w-wIx9U
PAX East - 2015 - https://www.youtube.com/watch?v=SyYcuiWgA5s
CitizenCon Overview - https://www.youtube.com/watch?v=GxmxlkRFtIE
FPS Vision Stabilization - https://www.youtube.com/watch?v=8WrA0a1c1Ms
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Star Citizen is an MMO Space Sim that covers combat, economy and pretty much anything else you would want. It's First Person and built in the StarEngine (a modified CryEngine) You'll see massive Space Ships that you can fly with friends, land on planets, explore or pirate your way to whatever goal you choose. Squadron 42 is the Single Player Campaign and the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. It's currently in the Alpha of it's open develpoment with the hope that SQ42 will be released Q1 2017.
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