This week, we pick up some of our threads from previous episodes on social VR, augmented reality, and the Metaverse. Gwyn Leece is our guide through the composition of virtual worlds seen through a Hololens and experienced from within a VR headset in Rec Room.

Some of our previous episodes have covered more on the social interplay and experience of social platforms like AltSpace and RecRoom, but this time we dig a bit more into the composition and engineering of these platforms. Together we meander into everything from early childhood and video game culture to building worlds and cultivating virtual economies. Gwyn's broad experience in the design and development of interactive experiences across multiple types of immersive platforms brings a wealth of perspective and knowledge to the roundtable.

It was so much fun sharing an evening conversation with Gwyn, and hopefully won't be her last appearance on the show. We hope you'll enjoy this episode as much as we did.

If you want to hear more from Gwyn, you can follow her on Twitter @gwymff (https://twitter.com/gwymff).

Show Notes
- Nintendo Wii: One of the first widely successful motion-tracking game consoles(https://en.wikipedia.org/wiki/Wii)
- Kinect: XBOX Motion tracker(https://en.wikipedia.org/wiki/Kinect)
- Dance Central(https://www.dancecentral.com/)
- Beat Saber(https://beatsaber.com/)
- The acting troupe from RecRoom(https://www.youtube.com/watch?v=6Seev70WSSk)
- HoloTour(https://www.microsoft.com/en-us/p/holotour/9nblggh5pj87?activetab=pivot:overviewtab)
- Berlin Blitz Experience(https://www.oculus.com/experiences/rift/2178820058825941/?locale=en_US)
- "Strange Beasts"(https://vimeo.com/209070629)

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