The UX of Fitness
ProjectUX Podcast
English - August 29, 2018 05:00 - 52 minutes - 24 MB - ★★★★★ - 11 ratingsDesign Arts Technology user experience design startups tech news projectux ux design startup ux research research design thinking Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Technology and design can do a lot to help improve our fitness, from wearables to fitness apps to smart gym equipment, On this episode we discuss the UX of these tools and what separates the useful ones from the not-so-useful. Topics covered included the differences in FitBit versus the Apple Watch, changing the metrics of fitness tracking, and using technology to assist in customizing workouts.
Training indoors is boring, right? Not with Swift.
Strava and other technologies could be fuelling exercise addiction in cyclists
The Psychology of “Strava or It Didn’t Happen” - Social Media Addiction
After Strava Heat Map Revealed Military Sites, Fitness Tracking Bans Are Issued to Active Duty Military - Running with Miles
Apple Considers Making Its Own Health Monitoring Processors
Fitbit’s Charge 3 Offers a New Take on an Old Tracker
Fitbit Charge 3 Fitness Tracker Goes Live - But It’s Missing A Key Ingredient
The Google Fit update doesn’t care about steps
Google Fit gets all-white redesign, new activity rings
Google Fit redesign includes ‘Heart Points’ gamification for the fitness tracking app
This Home Gym Uses Machine Learning to Help You Work Out Smarter
Connecting your fitness tracker with a smart home
Apple Watch: Survey Reveals How Wearing One Could Boost Your Attractiveness
SmartGym
Bowflex - Premium Home Exercise Equipment