EP28: Draw your own video games
Product People
English - May 29, 2013 09:00 - 28 minutes - 13.1 MB - ★★★★★ - 57 ratingsBusiness News Tech News business marketing interview saas technology entrepreneur entrepreneurship startups development design Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Hey, let me ask you a question: when you were a kid, after a game of Mario Brothers, did you ever take out a pencil and paper and try to draw your own video game levels? The idea of creating video games from a kid’s imagination is something that today’s guest is working on.
Highlights
“Growing up, playing Mario Bros and Donkey Kong, I would draw my own video game levels.”
“A lot of us that grew up in the 80’s, we’re in our 30’s, we grew up dreaming of creation our own video games.”
“Sometimes the press can pick up on an idea that isn’t really viable as business.”
“We’re seeing other games that have been successful in this niche, like Minecraft.”
“Monetizing through education markets is really challenging.”
“A Kickstarter campaign is really time consuming.”
Why didn’t you get Angel funding? “If one person gives you $100,000 it doesn’t really validate your product idea. Having 1,000 paying customers validates your idea.”
Does Kickstarter give you the contact information for backers? “Yes, there’s an export button: but you have to be backed, or your campaign has to be over.”
“It doesn’t always take a big budget to test out your idea.”
“What was that conversation with your wife like?”
Show notes
Pixel Press: Draw your own video games
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