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Prototyping and Iteration
Pretentious Game Ideas
English - May 28, 2017 07:53 - 1 hour - 89.8 MB - ★★★★★ - 10 ratingsVideo Games Leisure Arts Design boardgames gamedesign games gaming videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Voices of Game Design (GDC Interview Spectacular)
Next Episode: Designing for Narrative (Lucas J.W. Johnson)
This month we cover one of the most important skills for a game designer: how to prototype and iterate on your game ideas! We discuss tips for getting something playable at fast as possible, how to run effective playtests, and why killing your darlings doesn't have to be painful, before capping things off by sharing some of the best tools for tracking your game's development.