This week, I turn to the sticky topic of command and control. I explain why I've resisted tackling the topic until now, take apart the relationship between IRL C3I and miniatures wargaming, and dissect the different ways games can and do handle the various challenges of abstracting the relationship of leaders and subordinates into stats and mechanics.
 

I also touch upon the much-commented-upon "Fog of War" and explain why I think most people's understanding of the term is flawed and why it is so rarely handled correctly in miniatures wargaming.