![Precinct Omega artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts114/v4/5c/47/f4/5c47f4f3-1007-db1c-84d6-96a09695f3d6/mza_9513947080342585440.jpg/100x100bb.jpg)
Precinct Omega Podcast - Design #16 - Gav Thorpe
Precinct Omega
English - July 12, 2021 11:00 - 1 hour - 273 MB - ★★★★★ - 1 ratingHobbies Leisure Games Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Precinct Omega Podcast - News #42 - The Digital Future
Next Episode: Precinct Omega Podcast - News #43 - "Starter" Sets
Gav is the third patron I've been delighted to welcome on to the podcast.
We spend some time on his GW career, with an emphasis on the internal workings of the business from his perspective. Obviously, we also talk about Inquisitor, because I couldn't not do that. And we - eventually - get to the subject of narrative and how mechanics can create the experience of narrative events in a miniatures wargame.
There is a YouTube edition of this podcast but, for technical reasons, my conversation with Gav is entirely audio, so the video section is really only my last 20 minutes, wrapping up my learning from the interview.