![Precinct Omega artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts114/v4/5c/47/f4/5c47f4f3-1007-db1c-84d6-96a09695f3d6/mza_9513947080342585440.jpg/100x100bb.jpg)
Miniatures News #26 - Stuff vs Good Design
Precinct Omega
English - November 10, 2020 14:38 - 27 minutes - 62.8 MB - ★★★★★ - 1 ratingHobbies Leisure Games Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Apologies for the late posting. I had a bit of a burn-out and needed to take a day off. Back to normal service!
Back to the news, we look at
Knight Games's Harry Potter: Catch the Snitch Kickstarter
Privateer Press's Warcaster: Neo-Mechanika: Collision Course Kickstarter
Firelock Games's Blood & Plunder: Raise the Black Kickstarter
and, because why stop when you're on a roll,
Blacklist Games's Dire Alliance: Horror Kickstarter
And I take a look at why we are so often fooled into thinking that more "stuff" in a game makes it better, why that's probably not true and how players and designers can think differently about the integration of components with the gaming experience.
Incidentally, if you listen carefully, you'll hear my son's piano practice in the background. I usually record while they're at school but, for some reason, this week my entire first recording was plagued with a mysterious background distortion, so I had to re-record it later. There's also a door slam at some point. I'm not sure, but it might have been the same son being told to stop playing the piano while his Dad is recording....