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LOST EPISODE: How to Become (or work with) a AAA Game Composer, with Michael Bross
Playmakers - The Game Industry Podcast
English - August 25, 2020 13:45 - 21 minutes - 9.66 MB - ★★★★★ - 46 ratingsVideo Games Leisure Business Careers games game design mobile games game careers game industry indie games game entrepreneurship Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more.
In this interview, you'll learn:
* How Michael broke into the industry
* What he looks for when hiring young composers and sound designers
* When is the right time to bring an audio team into the game development process
* How producers and developers can get the most from their audio teams
* And much more! Lots to learn in this episode of Playmakers!
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AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more.
We talked about how he broke into the industry, and what he looks for when hiring young composers and sound designers. We also covered when is the right time to bring an audio team into the game development process. We cover how producers and developers can get the most from their audio teams-- and much more! Lots to learn in this episode of Playmakers!
Learn More About Michael Bross at bross.com
Go to playmakerspodcast.com to get access to the full blog post for this episode and much more!