Bruce Harlick is a prolific game designer and a beloved member of the bay area design community. He's worked at Monolith, LucasArts, Zynga, TinyCo, Hanger 13, and more on everything from MMOs to Facebook games. In our talk, we dive into live operations, content calendars, and managing KPI from a designers perspective.

Bruce Has Much to Share In This EpisodeHow much content do you need to launch?How to make a game that doesn't create an impossible content treadmill for your teamWhy live ops allows as much, or more creativity as making new gamesThe importance of designing effective content toolsHow to effectively use production resource on a live productThe negative impact of tech debt and procedural debtHow to balance between retention and revenueWhy live ops forces  teams to constantly reinvent the game and bring in new ideas How to put together a quarterly calendar of content releases in a way that balances the key KPIHow to balance out risky new features with reliable featuresHow to adjust a release plan based on the feedback and metrics from usersHow to design for your game's audienceHow to work with your community to create content your users will loveThe importance of passion and empathy in game design
Connect with Bruce on Instagram: @amazingfoxbat