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Make the space readable | Lead Designer Jonathon Wilson

Player Characters

English - February 11, 2019 18:58 - 1 hour - 57.3 MB - ★★★★★ - 2 ratings
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Title:

Make the space readable | Jonathon Wilson Lead Designer


Guest:

Jonathon Wilson Lead Designer / Producer at Pocket Money Games


Twitter: @Omnislash92


Highlights:

I talked to Jonathon about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university, to getting a job as an intern with QA, to now being a Lead Designer.


Games

Metal Gear


Final Fantasy


Rayman


Shu


Esper 2


Dimension Hunter


Links

Coatsink


EGX Rezzed


Pocket Money Games


Holographic Display - https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre


GDC Vault


World of Level Design


Level Design Lobby


Game Maker's Notebook


Jonathon's talk at Unite Berlin 2018: Worldbuilding with ProBuilder Effective Iteration & Workflow Enhancements


People

Hideo Kojima


Ken Levine


Neil Druckmann


Jason Rubin


Ted Price


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