Playdate Pop Up Podcast artwork

Playdate Pop Up Podcast Episode 2: Ride the Lightning Round

Playdate Pop Up Podcast

English - March 01, 2017 18:00 - 1 hour - 59.2 MB
Video Games Leisure Arts Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed


10 games from itch.io's Good Bundle

The Playdate Podcast returns to the Good Bundle with a new format. This time, we talk about ten games. After we say hello again and Bela tells you a little about what he’s planning on doing at GDC, we enter our new Lightning Round! In the lightning round, we talk the first eight games, offering one piece of praise and one piece of constructive criticism or critical insight.


After the Lightning Round, each of us chose one game to go a little deeper into. Ben talks about Loren Schmidt’s Beads of Orange Glass, focusing on the way that multiplayer changes the narrative of Glitch Art. Bela talks about how Monkey Pop inspired design thoughts in him.


Once again, submissions to Playdate at LA Zine Fest are still open! Head over to http://playdategameshow.com/submit to send it in to show it to thousands of folks engaged in the DIY community. Also feel free to subscribe and rate the show on iTunes if you like!


In this episode, we discuss the games:

Catlateral Damage (Chris Chung) @CatlateralDMG

Trackoons (Laundry bear games + robert peacock) @laundry_bear

Blitz Breaker (Boncho Games) @blekdar

Judgement Arena (Missing Sentinel Software) @josefnpat

Spherakill (Spacetronaut) @ambocclusion & more

SnuggleBat (CodeJill) @codejill

Farbenspiel (Rat King) @RatKingsLair

Salvage Solitude 8140 (Missing Sentinel Software) @josefnpat

Beads of Orange Glass (Loren Schmidt) @lorenschmidt

Monkey Pop (Sleazy Wizard) @scumbly

Twitter Mentions