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55. What Makes "Bad" Game Design?
Play, Watch, Listen
English - March 20, 2021 02:57 - 1 hour - 101 MB - ★★★★★ - 556 ratingsVideo Games Leisure TV & Film alanahpearce austinwintory games mikebithell troybaker videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 54. Video Game Languages and Star Trek
Next Episode: 56. Are Game Devs Lazy?
This week, we talk about the importance of conductors (for orchestras, though I'm sure both scientific conductors and train conductors are super important too), visiting the sets of Blockbuster films, game design, and how video games are in their 'teenage' years. Also, WE HAVE NEW MERCH!