Previous Episode: Changelog: Eli Kurtz

Guest: Felicia McEntire


BreakawayI Speak Giant

Game Graveyard


Leaf OS


Discussion


In the meat of this show we discuss at length: Doubling down on themes and character tropes, layouts, pre-written adventures and seizing the means of tabletop fun production.


Changelog


Change Boons/Fumbles to concessions.Change Body, Mind and Charm to Physical, Mental and Technical EffortChange Hit Points to the sum of Effort.Make Effort/Control a sliding scale.Updated Story Path to include new Efforts and Controls.Added Mission Creation RulesRemove ranges and engagement zones.*Change Damage, Persuasion and Effectiveness to Physical, Mental and Technical ControlChange Stress Points to the total of Control.Change Weaponry on vehicles to Firepower.Change Power on vehicles to Reliability.Change Boons/Fumbles to concessions.Change Body, Mind and Charm to Physical, Mental and Technical EffortChange Hit Points to the sum of Effort.Make Effort/Control a sliding scale.Updated Story Path to include new Efforts and Controls.

Download v1.6.5 Here!


Decree


"Lift each other up and don't be a dick and also the GM is a player too."


Links


Introbot: Coasterchild Music: Matt Lee

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