A baying mob collects outside Our Three Cents towers…
Ten thousand feet stomp in unison…
The floor of the building ripples softly…
A chant erupts from the crowd…

“what do we want?”
“an incredibly deep, and somewhat esoteric dive into the mechanical history of ball-rolling video games!”
“when do we want it?”
“now!”

Join our trio, and Rasmus Jensen of Bolverk Games, to discuss the humble roots of the genre in Mark Cerny's Marble Madness, through Sega's Super Monkey Ball, Metroid Prime's morph ball, to modern indie titles such as Bolverk's Glyph. 

What makes a good ball roller? 
What makes Glyph one of the best ball rollers?
How did we convince Rasmus to join us when most of the episode ended up just being jokes about balls?!

“Grab a drink, roll some balls!”

Let’s go!

www.ourthreecents.co.uk

— — — — — — — — — — 

Massive thanks to our Patreon subscribers Andy Smith, Gene Limbrick, CJ Anderson, Debbie Booth, Guy Lochhead, Jasper Blacketer, David Boys-Layton, Darren Hughes, Rob Wade, Dominic Kemp, Chris Walker and Alex Dunn!

Watch our video content on YouTube: https://bit.ly/3dZ2gmg

Subscribe to our Twitch channel: www.twitch.tv/o3cpodcast

Help support us in exchange for some incredible perks: www.patreon.com/ourthreecents

Browse the episodes from Season 1: www.ourthreecents.co.uk

Join in the conversation with us: www.facebook.com/ourthreecents

Follow us on Instagram: www.instagram.com/o3cpodcast

Reach out to us individually:
Jonathan - www.twitter.com/jonathandunn
Chris - www.twitter.com/Chas_Hodges
Minty - www.twitter.com/clement_boo

Twitter Mentions